Brand New Colors · field guide to the game

SpiderTree

A storm takes the middle of an old oak. A jumping spider named Juno helps a wolf spider named Maren gather her scattered young, then follows a rumor over the roof, down the chimney, through a kitchen full of giant feet, across the yard and back up to the crown, where the young finally fly.

3:22 full run52 leaps of silk100 of the Hundred10 of 10 spiders met
Full playthrough

    Recorded from the game, sound off. Chapters play on in order.

    How it plays

    Look hard, then leap

    Juno builds no web. You play the way she hunts: pick a spot, and she leaps there trailing silk. Every leap stays in the tree as a thread, so by the end the oak carries your whole route.

    Juno on a branch with a pale ring marking a good next perch

    Tap to leap

    Tap any surface within reach and she leaps there trailing silk. Too far? She goes as far as she can that way. Drag to look around, pinch to zoom.

    A glowing huddle of spiderlings with a light beam above it

    Follow the glow

    A beam and a gold marker show the next goal, even through leaves and walls. Stall for a moment and a pale ring suggests a good next perch.

    Giant feet in teal slippers crossing the kitchen floor past a cockroach

    Hide from the feet

    Inside the house, giant feet pad through the kitchen. Get under the dishwasher or into the hole in the wall, and leap away from the cockroach.

    A fly glowing teal over the kitchen counter

    Catch a fly

    Flies buzz around the kitchen. Catch one for fast legs: bigger, quicker leaps for twenty-five seconds. The toy car gives a free ride across the floor.

    The cat's red ring settling under Juno on the lawn

    Mind the weather

    The painter's brush sweeps the wall and the cat strikes wherever its red ring lands. Get knocked loose and your dragline swings you back.

    Ballooning Day: the wind gauge and the round Let go button

    Read the wind

    On Ballooning Day, tap Let go each time the needle swings into the gold. Five gusts, and the Hundred are gone.

    The walkthrough

    Six acts and a launch

    One continuous run, from the title screen to the last card. Each chapter below is the matching stretch of the full playthrough.

    The field guide

    Ten spiders, in the order Juno meets them

    Each one gets a name card the first time Juno comes close: name, species, what they are like, and something they say. The card stays until you tap it. After that, their name floats over them whenever they are in view.

    After the last card

    Race every spider in the tree

    Finish the game and Challenges opens up. Pick any spider you have met and race them across their own corner of the world. First one to the gold ring wins, and every win and best time is saved.

    The Challenges screen listing spiders to race, with one marked beaten
    Pick a spider you have met
    Juno racing the Hundred up the roof toward the chimney
    Racing the Hundred up the roof
    • MarenAlong the long branch to the house gutter
    • SkeinUp the trunk to her lace funnel
    • The HundredUp the roof to the top of the chimney
    • TegenAcross the kitchen to the dishwasher
    • ZigUp the kitchen to the top of the fridge
    • MimDown the painted wall to the downspout
    • Petal and EddaPast the cat to the flower, or to the roots
    • VesperUp the oak to the highest leaf
    The route

    Every leap, drawn to scale

    A side view of the world with the 52 leaps from this run, placed from the game's own coordinates. The long branch is dashed because it falls the moment Juno reaches the gutter; the dotted line is her drop down the chimney.

    Juno’s route through the oak, the house and the yard A side view of the game world with every leap from the recorded run drawn as a silk line, coloured by act: up the oak, over the roof, down the chimney, through the kitchen, out the window, across the yard and back up to the crown. Spiders met and huddles gathered are marked. the long branch THE KITCHEN THE ROOF THE OAK THE YARD Juno + Maren Skein Mim Zig Tegen Petal Edda Vesper Ballooning Day
    • Act one: the break, 15 leaps
    • Act two: up the roof, 4 leaps
    • Act three: inside, 12 leaps
    • Act four: down the wall, 4 leaps
    • Act five: across the yard, 6 leaps
    • Act six: up to the crown, 11 leaps
    • A huddle gathered (17 in all)
    • Where a spider is met